In real-life situations, we are often required to recognize our own movements among movements originating from other people. In social situations, these movements are often correlated (for example, when dancing or walking with others) adding considerable difficulty to self-recognition. Studies from visual search have shown that visual attention can selectively highlight specific features to make them more salient. Here, we used a novel visual search task employing virtual reality and motion tracking to test whether visual attention can use efferent information to enhance self-recognition of one's movements among four or six moving avatars. Active movements compared to passive movements allowed faster recognition of the avatar moving like th...
Previous studies investigating the ability of high priority stimuli to grab attention reached contra...
Selective Tuning (ST) presents a framework for modeling attention and in this work we show how it pe...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
In real-life situations, we are often required to recognize our own movements among movements origin...
Agency plays an important role in self-recognition from motion. Here, we investigated whether our ow...
Agency plays an important role in self-recognition from motion. Here, we investigated whether our ow...
When motion is isolated from form cues and viewed from third-person perspectives, individuals are ab...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
Simons, Psychological Science, 19, 686–692, 2003) states that dynamic visual properties capture huma...
In the last few years there has been growing interest in the role that motion might play in the perc...
Recently there has been growing interest in the role that motion might play in the perception and re...
Sequential matching Visual search a b s t r a c t A highly familiar type of movement occurs whenever...
Most of the time point-light figures are used for motion-recognition, which present motions by only ...
Avatars are important for games and immersive social media applications. Although avatars are still ...
Abstract Visual search is a ubiquitous activity in real-world environments. Yet, traditionally, visu...
Previous studies investigating the ability of high priority stimuli to grab attention reached contra...
Selective Tuning (ST) presents a framework for modeling attention and in this work we show how it pe...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
In real-life situations, we are often required to recognize our own movements among movements origin...
Agency plays an important role in self-recognition from motion. Here, we investigated whether our ow...
Agency plays an important role in self-recognition from motion. Here, we investigated whether our ow...
When motion is isolated from form cues and viewed from third-person perspectives, individuals are ab...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
Simons, Psychological Science, 19, 686–692, 2003) states that dynamic visual properties capture huma...
In the last few years there has been growing interest in the role that motion might play in the perc...
Recently there has been growing interest in the role that motion might play in the perception and re...
Sequential matching Visual search a b s t r a c t A highly familiar type of movement occurs whenever...
Most of the time point-light figures are used for motion-recognition, which present motions by only ...
Avatars are important for games and immersive social media applications. Although avatars are still ...
Abstract Visual search is a ubiquitous activity in real-world environments. Yet, traditionally, visu...
Previous studies investigating the ability of high priority stimuli to grab attention reached contra...
Selective Tuning (ST) presents a framework for modeling attention and in this work we show how it pe...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...